N E W S
Latest News
News Archive
Submit News
Admin Login

S E C T I O N S
Editorials
Previews
Reviews
Interviews
Log Books
Hardware
Guides
Tweaking
Screenshots
Forums

C O L U M N S
DBond (11/2)
Donkyshots (3/2)
Frugal (11/9)
Hunter (24/3)
NoCharlie (5/4)
Stardog (13/2)
coda (31/8)

A B O U T   U S
Staff Bio's
Privacy Statement
Advertising Info
Site Links

S E A R C H
Google
Web
frugalsworld

F A L C O N 4
Falcon 4 Articles
Falcon 4 Forum
Falcon 4 Chat Room

M I G   A L L E Y
Mig Alley Articles
Mig Alley Forum
Mig Alley Chat Room

J A N E S   F / A-18
F/A-18 Articles
F/A-18 Forum

S U P E R H O R N E T
Superhornet Articles
Superhornet Forum

E A W
EAW Articles
EAW Forum

R O W A N ' S   B O B
Battle of Britain Articles
Battle of Britain Forum

B 1 7 2
B17 2 Articles
B17 2 Forum

T W E A K I N G
Virtual Memory Tweaks
Vcache Tweaks
Scandisk Tweaks
Defrag Tweaks
Modem Tweaks
Ramdisk Tweaks





System Tweaking Guide - Virtual Memory - By Mark "Frugal" Bush

Why not let Windows handle Virtual Memory. Dynamic vs static swap file. When Windows manages the swap file it needs to constantly resize it. This leads to a performance hit. This performance hit is not that big a factor these days as the speed of cpu's and hard drives is such that the hit is minimal.

Should we have a static swap, or dynamic, if static what size should it be, where should it live and how do we set it up. These days I would opt for a semi dynamic swap, that is to say I set a minimum but no maximum size. As far as size is concerned the old axim used to be "twice your physical ram plus 10%". I don't beleive this applies anymore as when this was determined the average user had 16mb and few apps needed more than 32mb. Also this formula falls down because the less memory you have the larger the swap required, yet this formula assigns more swap the more memory you have.

Today 256mb is becoming entry level and most games are memory hungry. Personally I have found 250 mb to be optimum minimum swap size regardless of physical ram. As far as the maximum is concerned I would reccomend setting that to around 850 because some modern games require a large swap. I reccomend a 250 MB minimum as I have found absolutely no performance gain with a minimum size below 250 MB but above 256 MB a performance loss is quite common in many games. One thing worth noting at this point is that if your free hard drive space drops below your maximum swap size Windows will start to manage the swap file and performance may drop. So it is important to make sure that you will still have plenty of room on the drive even if the swap grows to its maximum size. It is because of the performance loss above 256mb that I do not reccomend a static swap file of 600 MB like some people are at the moment. If you look through our forums you will see that this performance loss with a swap above 256MB has been confirmed many times by people with Falcon 4. With a minimum of 250 you will minimise the fragmentation as the swap will rarely have to resize. The reason I reccomend setting the maximum to around 850 is because more and more games are becoming memory hungry. B17 2 requires a swap file around 400 MB and this will become more common in the future, if your swapfile cannot grow to at least 400 meg you may have problems with some of todays games. You could use the System Monitor to track your swap file size in order to determine a minimum more suited to your general use of your PC but to be honest the only thing you are likely to gain is a small amount of disk space.

As to where should it live, this depends on how many hard drives you have. I mean real HD's not partitions. If you have more than one hd then you should put your swap on a different HD to your games, preferably on its own partition. This way both the swap and your game files can be accessed simultaniously (assuming you have scsi drives). It is also worth noting that you should avoid putting 2 hard drives on the same IDE channel.

Whilst more than one IDE drive will not be accessed simultaniously there are a couple of gains to be made by having the swap on a separate drive with IDE, the main one being head travel. If game files need to be written to the swap on drive with the game and the swap on the same drive (or a separate partition of the same drive) the heads will have to move away from the game files to the swap file and then back, or more realistically back and forth between the 2. If the swap is on a separate drive and both the swap and the game textures/files need to be accessed, the heads will remain with the game files on 1 drive while the other drive accesses the swap. Whilst only one drive is likely to be active at any one time there will be no unnecessary movement of the heads. On todays very fast drives this can almost be as quick as the 2 drives being accessed simultaneously.

If you have only 1 HD then the swap file should be ideally be placed at the outer edge of your drive if you have any software that will do this although realistically the performance gains for doing this are not worth the extra trouble.

To set up virtual memory right click on "My Computer" then select "Performance". Select "Virtual Memory". Select "Let me specify my own virtual memory settings". Make sure the correct drive is selected then set the Min to 250MB, the max should already be set to the available space. After confirming that you wish to do this you will be prompted to re-boot.


Once windows is up again you will be the proud owner of a semi static swap file :o) All that now remains is to defrag the drive to keep everything tidy, click on "Start" Select "Run" type "defrag" without the quotes. Hit return and select the correct drive then ok.

One other thing that may give you a performance boost is to add the line

ConservativeSwapfileUsage=1

to the [386Enh] section of the System.ini (make a back up of this file before making changes to it). Many people think that this tells windows to use all physical mem before using the swap file. This is not actually true, Windows 98 added a new feature, PageFile_Call_Async_Manager, that allows the Memory Manager to asynchronously write out page file (swap file) buffers during periods of time when VFAT file system activity is not busy. ConservativeSwapfileUsage=1 disables this feature, causing the system to behave as Windows 95 does (at some cost in overall system performance according to Microsoft). Here is Microsofts description on their Knowledge Base. Many people have reported a performance increase with this setting so it is worth giving it a try even though MS say it will cause a performance hit.

Once you are happy with your Virtual Memory settings you will be ready to move on to the next tweak.

Next Page




random screenshot

What CPU do you have?

Amd XP 2-3000
Intel 2-3 Ghz
Intel 1-2 Ghz
Amd 1-2 Ghz
Below 1 Ghz

30065 votes in total

random irc quote:
<majestyk> whoa, i just loosened it and i can feel them a lot better
Sponsors
H O S T E D   S I T E S
Stardog's Sim Shack
prop sim news & articles
eRAZORS eTeam
erazor's falcon 4 exe
Mig Alley Skin Central
skins & art for mig alley
Comanche Hokum Central
eech news & articles
Falcon 4 Unified Team
official f4ut site
Cougar World
thrustmaster hotas cougar