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3dfx V5500 AGP Review - By Mark "Frugal" Bush Page 1 of 2


Several years ago a little company called 3dfx revolutionised pc graphics with their Voodoo card. For the first time pc owners could have arcade quality graphics in their home. 3dfx became so synonymous with 3D acceleration that it was not uncommon for some people to refer to ALL 3D cards as a 3dfx card regardless of whether it was a voodoo card or one of the alternative 3D accelerators around in those early days.

These days the competition has been a little hotter and other companies have been competing with 3dfx on at least an equal level, in some ways the competition has been beating 3dfx with features such as 32 bit colour t&l etc. The V5500 has a lot to prove to today's gamer, especially as 3dfx opted to leave out hardware t&l at this stage in favour of the T-buffer effects (more on these later). Their strategy is based on producing a card that would not only be able to run today's games but would also enhance yesterday's game too. As I still play a lot of yesterdays games ie Longbow 2, Falcon 4 (it's pushing 2 years old now), Mig Alley etc, I can certainly appreciate the value of this approach if it delivers.

So let's look at the feature set of the V5500 as advertised by 3dfx

l 64 MB of Graphics Memory
l 667-733 Megapixels Per Second Fill Rate
l Real-time Full-Scene HW Anti-Aliasing
l T-Buffer™ Digital Cinematic Effect: Motion blur
l T-Buffer Digital Cinematic Effect: Depth of Field Blur
l T-Buffer Digital Cinematic Effect: Soft Shadows
l T-Buffer Digital Cinematic Effect: Soft Reflections
l FXT1™ and DirectX® Texture Compression
l 8-bit Palletized Textures
l 32-bit Rendering
l 32-bit Textures
l 2k x 2k Textures
l 24-bit Floating Point Depth Buffer (Z or W)
l 8-bit Stencil Buffer
l Fully integrated 128-bit 2D/3D/Video Accelerator
l 350MHz RAMDAC
l DirectX, OpenGL, and Glide support
l DVD hardware assist: planar to packed-pixel conversion

Hardware
On the face of it not a bad feature set, let's look at the hardware behind those features. The card itself is a whopping 9.6" Long x 4.2" wide (24.4 cm x 10.7 cm). This could be a problem for some cases so it would be worthwhile checking to see if the card will fit in your case before you purchase one of these cards. The card is well constructed and has a heatsink and fan on each of VSA-100 chips of which the 5500 has 2 working in SLI. The card and the fans need a lot of power and so the V5500 needs to be connected to the psu in much the same way as your cdrom drive. 3dfx have included a Y power connector for this purpose so there's no need to worry if you don't have a spare power connector. It would definitely be prudent to make sure that your power supply can spare the extra juice required by the V5500 though, I would recommend at least a 300W PSU.


Installation.
The documentation supplied with the V5500 is adequate, it's nothing to write home about but then show me a vid card manual that is. As per the included instructions I reverted back to the standard VGA drivers before shutting down my machine and swapping out the old card in favour of the new. Due to my large Full tower case the V5500 slotted in without a problem although this could be a bit tricky in a smaller case. Once the machine was powered up Windows immediately detected the card and asked for the location of the drivers. I pointed Windows to where I had placed the latest V5500 drivers that I had downloaded from 3dfxgamers.com prior to ripping out my old card (forward planning pays :), some chugging later Windows rebooted.

Once Windows was back up my desktop was back in glorious 16bit, this was where I first started to like this card. The 2D looked far more vivid than it had on my old card. I also had a nice new 3dfxtools icon in my taskbar. Upon closer inspection this icon gives access to all of the video modes display properties options for the card. The options here are quite extensive and allow you to tweak the card to within an inch of it's life. These are separated between Glide and D3D so you can configure each separately to get the best performance possible. So far I have found the latest drivers to be relatively problem free, GP3 crashes using 4xFSAA but it works fine with 2X FSAA and I've had no other problems.

One thing worth mentioning is that whilst my own installation went without a hitch, many people have reported problems when upgrading from a Voodoo 3. This is caused primarily by a conflict between the V3 and V5500 drivers. Providing you completely uninstall the Voodoo 3 drivers before installing your V5500 you should have no problem. If you are not sure how to do this you can go HERE for detailed instructions.

Ok now down to the meat of the review, how well does the card perform in games and do I need those features? If you are expecting lots of 3dmarks in this review then you have come to the wrong place, I played with 3dmark2000 for some time and concluded that it was a pretty boring game. Benchmarks only serve a useful purpose when you are comparing cards. To be quite honest I've never been a real fan of benchmarks they are a red herring. Don't expect too much tech talk either, I'm sure you don't want to know about per pixel LOD (level of detail) MIP mapping with biasing and clamping etc, as long as it get's the job done.

I have only 3 criterion by which I judge a video card.

1. Does it run my games at an acceptable speed
2. Do my games look really good with this card
3. Am I happy that I got this card.

Rather than look at these 3 now I will talk a little about the key features and how they affect the games I play, then we'll see how the card stands up.

Next Page




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