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Steel Beasts Review - By Derek "Crossbar" Bond Page 3 of 3

Realism and Immersion:
These are rather subjective areas. I'm not a real world tanker. So I can't say with any authority if Steel Beasts is accurate. However, it certainly feels real. This is Steel Beasts stongest area, in my opinion. It's a hardcore player's dream. Forget having targeting aids and labels. There's no magical sign telling you that's a T-80 in your sight. If you can't tell the difference between a T-80 and a Leo by recognition, fratricide is a real possibility. However, when the turret suddenly swings the tube in your direction, a 125mm main gun round may help you in determining what it is. ;-) Whether a vehicle is destroyed is not always readily discernible. A nice touch. I've put more than one round into a dead tank, believe me. These two examples give a glimpse into the fantastic detail in the game.

All of the sighting systems are modeled in great detail. Damage model is extensive, and your tanks (and all vehicles for that matter) can be hit, with varying systems being damaged and affecting the vehicle in a realistic fashion. Just watch what happens when you lose stabiliztion for your main gun. Oh, boy...

The actual gunnery model is unsurpassed. You will learn all about dumping the lead. Indexing rounds. Stabilization. Ballistical differences between HEAT and sabot rounds. Impact angles. Penetration. It's too complex to go into any real detail for this review. But suffice it to say that it is as real as it's ever been on the PC. If you are the type of simmer that would rather just point and shoot, look elsewhere. But if you wish to learn what happens in the cramped confines of a modern tank Steel Beasts is for you.


From what I can tell, the physics are excellent. Penetration tables are believable. Ballistics seem accurate. It is evident that the programmers did their homework, and that creating realistic models were a top priorty. It would take a real tanker to say for sure, but I think they got it right in the realism and immersion department. Bravo!

Your platoon of M1's is moving through some rolling terrain. Intel told you to expect a Motorized Rifle Battalion operating in this area. Cautiously you make your way toward the objective, making careful use of the terrain, hugging treelines and pausing to scan the horizon as you crest a hill. Suddenly there's movement. The driver backs into a perfect hull down position. Your TC calls out a target.

"Gunner. Sabot. Tank."

The TC swings the gun to the target. You see it. A T-80 hauling ass from the forest to your left. Range about 2700 meters.. It doesn't appear he's spotted you. A second T-80 follows behind. Then a third.

You think to yourself. "OK, take your time, soldier. You may not get a second shot. He hasn't seen you, but if you miss, there's sure to be a reply." The second T-80 explodes as your wingman finds his target.

You take aim. Dump lead. Double check the index. Lase for range. Track smoothly. Fire. It seems an eternity as the sabot travels downrange.The round strikes the tank near the track at the rear. The T-80 spins on one track as it fires smoke to screen it's position. You see it's turret revolving towards your tank as the T-80 searches desperately for the attacker. Your TC says "Re-engage!". Loader calls "Sabot up!" Fire. This time you find the center of the hull. The smoke screen finally does it's job, although a fraction too late. All that's visible is a T-80 turret spinning in the air above the smoke. Gotta love it.

A BMP blows its top

Once you accept the graphics, the immersion is complete. Everything works in concert to give you that "you are there" feeling.

Multiplayer:
In most reviews, this is where we are dissapointed. I'm so used to reading that the single player is great, but they botched the multi. I'm happy to report that not only does the multi-player code in Steel Beasts work, it may be as good as any sim out there. Maybe better. I tried it over the net and on a LAN and never experienced one problem. No connection problems. No warping. No strange stuff. Nothing. It just works. Period. As an added bonus, two players can crew the same tank. If multiplayer is your thing, Steel Beasts is for you.

What Could Have Been:
Aside from the aforementioned graphics issue, there are a couple of other areas where Steel beasts comes up short. There is no air support. While not a killer ommission, it prevents Steel Beasts from being a true combined arms simulator. All of the other elements are there. Infantry, artillery, armor....but no aircraft. A truely perfect modern tank simulation would need attack helos and strike aircraft. And perhaps fighters as well. The inclusion of Hinds, Apaches, A-10's and Frogfoot's (among others, of course, with accompanying mobile air defense vehicles) would really complete the package.


Also absent is variable weather. All missions take place in the daylight. No rain or snow or black of night. Weather and conditions are a huge factor in modern tank warefare, giving a big edge to the combatants with the most sophisticated sighting systems. There is the ability to adjust visibility to simulate low light, low visibility conditions, but it's just not the same as having it graphically rendered. Again, not a big detraction.

Bottom Line:
Steel Beasts is simply the finest tank simulation available. What it lacks in appearance, it makes up for in attention to detail, realism and immersion. Make no mistake, Steel Beasts is not for the player who likes to fire up a sim every couple of weeks. It is for the hardcore set who value fidelity over fluff. Those who demand realism over rendering. Immersion over image. If that describes you, then you owe it to yourself to get this game. If you prefer graphics over gameplay, then you may be better off looking elsewhere. If such a thing existed, I'd award Steel Beasts the Golden Frugal for Hardcore Excellence.

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