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Ferrari Force Feedback Wheel Review - By Mark "Frugal" Bush

I'm a great believer in the right tools for the right job. This means that for flight sims I need a dedicated HOTAS and for driving sims I need a good steering wheel. Thankfully these days there are some pretty good wheels around so I thought it was time I took a look at one. The Guillemot Ferrari Force Feedback wheel seemed a good choice as it's the nearest I'm likely to get to anything with the prancing pony on it (unless Ferrari bring out a line in Polo shirts :)

As soon as I took this wheel out of the box I was impressed. It is certainly the best looking Force Feedback wheel I've seen. The black rubber wheel has a silver front facia topped off with the Prancing Pony logo at it's center and looks great. Not suprising as it is a replica of the wheel found in many of Ferrari's sporty little numbers.

The wheel bolts to the desk with a large plastic clamp. The nice thing about this clamp is that it opens far enough to fit on my desk which is not easy as my desk has an overhanging front panel. The pedals are plastic but are hinged and have a decent spring to them. I found that the base was large enough to rest my heel on and did not move about under my desk. The pedals being silver were also very easy to spot in the darkness under my desk which, to me, was an added bonus. The wheel has both a USB connector and a standard Gameport connector.

I opted to use the USB connector as my TM F22 gets a lot of usage and I suspected this wheel was going to become a permanent fixture too. Installation was completely pain free, I just plugged the wheel into the USB port and Windows detected the wheel and asked for the driver disk. One quick driver installation later and I was up and running. I did have one or two problems getting the wheel to happily co-exist with my stick, but this was more a direct x 7 problem rather than any fault of the stick or wheel. The beauty of USB is that there is no need to calibrate the equipment so I was ready to roll.


In the windows control panel game controllers applet you have the option to increase or reduce the gain on the wheel and also to test the forces. After setting the gain to just the right stiffness (about the same as the wheel in my real car) I played with the force tests for a while (I have to admit to spending far more time playing with these than was necessary or befitting a grown man :). The 3lb motor gives a very good feedback, I particularly liked the "Engine Start" test which was able to shake my entire desk.

The supplied software allows you to set up the numerous buttons and hats on the wheel for your games. It allows you to save your configurations for later use and has several presets supplied for popular games such as NFS 3, Toca 2, Midtown Madness and many others. The wheel is certainly well endowed in the button department having an up/down gear shift, 2 formula one style paddles behind the wheel, an 8 way hat, a 4 way hat and 2 buttons. These are very well placed and within easy reach. I get the impression that a lot of care was taken by Guillemot in the design of this wheel. The software is very easy to program with a point and click interface.


So how does this baby perform in games. Well first up was Sega Rally 2. As far as force feedback was concerned this was a bit of a disappointment, the feedback was practically non existent. This is more the fault of the game than the wheel because I noticed the same thing when playing Sega Rally 2 at ECTS on the MS FF wheel. Even without the feedback though I was impressed with the performance of the wheel itself. As a wheel in itself this is great, the rubberised wheel with grooves for the thumbs was real comfortable. The performance was great, it made the game far easier to control and it felt right.

Next up to bat was Need For Speed 3, now this was a whole other story. The feedback in this game was very evident and added a whole new element to the game. Going over the wooden bridge for the first time was an experience in itself with the wheel shaking like a maniac, excellent! Then when I first got hit with the stinger….. wow!! The feed back when the tires burst was awesome. The only drawback being that afterwards I found myself trying to hit the stingers instead of avoiding them.


For the final test I tried Rally Championship, a game made for Force Feedback wheels if ever there was one. All I could say was oooooooooh baby!! This was absolutely great, the force feedback never let up for a minute. The wheel was constantly vibrating and even getting pulled from left to right over the bumps and crests. On ice the wheel lost friction completely and in deep snow it got real sticky. The extra immersion supplied by the wheel was amazing. I found fighting with the wheel over the bumpy and rough terrain while hurtling along at 90mph down country lanes to be a huge adrenaline rush.

So would I recommend this wheel? Sure I would, in a heartbeat, I love it. In fact Jazzman came round one night (with the intention of kicking my ass at Quake 3) I convinced him to try Rally Championship with the wheel and he was set for the night. He then went straight to EB the next day and picked up one of these wheels. Anything that can draw Jazzman away from Quake for a whole night gets my vote. I can't tell you if this is any better or worse than any other force feedback wheel as I have not tried the others. What I can say is that I loved this wheel for the force feedback, it's looks and it's feel. If I had to find a fault with it then I'd say that it's too damn gorgeous. It's been making me spend far too much time driving, taking me away from my first love which is flight sims. If driving games are your first love then this wheel is definately for you. Guillemot have done a fantastic job.

Please comment on this article in the Article Feedback Forum



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