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GP3 Review - By Mark "Frugal" Bush Page 2 of 2

Physics Engine
The physics engine has come under a lot of fire on the forums but in my opinion it is very good. NoCharlie is very impressed with it and I would be inclined to bow to his expertise in this area. Certainly changes in setup demonstrate expected changes in performance and telemetry. If this wasn't the case NoCharlie would not have been unable to write his excellent telemetry guides. Some of the spins are "canned" which is a bit of a shame but it doesn't detract too much from the overall experience.


Damage Model
The damage model is on a par with the sound, ie pretty poor, it has been improved by the patch but still leaves a lot to be desired. You can still crash into a wall or car at fairly high speeds and come away unscathed.

It is possible for faults to develop during the race such as an engine failure or suspension failure. These are determined by a probability based on the team so a Minardi will have more failures than a McLaren, unfortunately these failures are predetermined at the start of the race rather than being entirely random or caused by the way the car is treated.

Another problem with the damage model is that it is not possible for other cars to suffer collateral damage ie when a wheel goes flying across the track other cars can drive right through that wheel as if it weren't there. The ability for cars to be damaged by debris on the track would have been a welcome addition. It would also be nice if cars would leave oil on the track when their engine blows.


My other pet hate about the damage model is the ability of the pit crew to fix the unfixable. In a real Formula 1 race if you lose a wheel your race is over whether you make it to the pits or not. Not so in GP3, your pit crew will fit a wheel, brake assembly, hub, wishbones, new wing, 4 new tyres and a tank of fuel in about 25 seconds. If you think that's good they can give you a whole new engine, a set of tires and a refuel in under 10 seconds.

Artificial Intelligence
I was really impressed with the AI in GP3. The cars appear to behave like the real drivers in many areas, they will overtake aggressively in some cases or sit back and wait for you to make a mistake in others. It's great to see the AI push too far and spin off in front of you. I was also very impressed watching a race from the external views to see Schuey using the wet line to keep his tires cool while other drivers were taking the dry line.

The AI isn't perfect though, they can smack into you from time to time and they are unable to reverse from an accident. They also have an annoying habit of sitting at the side of the track waiting for all the other cars to pass after a spin rather than getting back onto the track at the earliest opportunity. All in all though the AI is probably the best so far in an F1 game.


Gameplay
All the tracks teams and drivers (with the exception of Villeneuve) from the 1998 season are included. The tracks are pretty accurate on the whole as is the driver and team performance. There are a wealth of Race options including Quick Race, Single Race, Practice and Full Champion season. You can set the race to the full distance (roughly 2 hours per race + practice and Qualifying) or a percentage of the full distance to suit your time and stamina. Damage can be turned on or off and there are several driving aids and difficulty levels to suit the beginner to expert alike.

Many people have complained that GP3 is too easy, I would be inclined to disagree. Certainly if you are an old hand at GP2 you are going to find the transition to GP3 fairly easy. If you are fairly new to the genre though you would find it fairly difficult on Ace level with no driving aids. This is where the aids come in handy as they can be individually turned off as your skill improves easing the learning curve considerably.

The gameplay is where GP3 really wins out over all of the failings mentioned in other areas of this review. It's really a great feeling when you've done a few practice laps, checked the multitude of telemetry graphs and adjusted your car with the extensive set-up options. Now you are ready to put your car to the test against the 21 other cars on the track. Setting the car up is almost a game in itself; NoCharlie spends more time tweaking the set-up of cars than he does racing them.


Another great thing about GP3 is its customizability. Virtually every area can and has been customized by the GP3 community. So you don't like the 1998 season? No problem, download one of the excellent 2000 season sets from the net. These include tracks, Drivers, performance levels Carshapes and liveries, pit crews, in fact everything you need to update GP3 to the current season. There are also files for the 1999 and 2001 seasons and many more.

The race itself is a lot of fun, the feeling of being there is very good and the adrenaline certainly flows. There are several things to take into account ie weather, pit stop strategy, tyre wear and staying on the black stuff. I have found myself sweating on more than one occasion by the end of the race. GP3 certainly captures the spirit of Formula 1 driving.

Multiplayer
The multiplayer aspect was pretty poor in my tests, I was unable to get a workable game together via lan or Internet. I found that over the lan the framerate dropped to unplayable levels Between a PIII 850 and PII 450.

The hotseat mode where 2 (or more) players take turns on a single computer worked very well and was a lot of fun. It was a little frustrating from time to time when the AI crashed one of the players cars during another players turn but on the whole this mode worked well.

Conclusion
GP3 is by no means perfect but the good definitely outweighs the bad. In my opinion there is not a better Formula 1 game around at least not based on the modern era. If you put the time into GP3 you will be rewarded with hours of enjoyment. If you are a die-hard Formula 1 fan then this should definitely be in your collection.

Mark "Frugal" Bush

Test System specs
Celeron II 566 @ 850mhz
Abit VH6 Motherboard
192MB PC133 Ram
SBLive Sound Card
Maxtor 60 GB UDMA HD
TM Ferrari Force Feedback Wheel

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