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GP3 Review - By Mark "Frugal" Bush Page 1 of 2

Few games have had a really big impact on me over the years but one of those that did was Geoff Crammond's F1GP on the Amiga. I can remember the first time I saw screen shots of it in the Amiga magazines I got very excited. The graphics seemed amazing in those days and the level of detail was very impressive. I had already owned Geoff Crammond's first F1 simulation, Revs on the Commodore 64 (ahhhhh those were the days :).

F1GP became one of my all time most played games (along with Falcon & Elite) and gave my brother and I endless hours of enjoyment. The follow up to F1GP was equally as revolutionary, with awesome SVGA graphics and even more attention to detail than the original. The biggest drawback with GP2 was that it needed a monster PC to run it, in fact it's taken 4 years for PC's to get up enough horsepower to be able to run GP2 with the graphics options maxed out.

As soon as GP3 was announced with support for 3D accelerators many F1 fans (myself included) started to get very excited again. There have been several Formula 1 games released since GP2, but none (except GPL) have even come close to the level of detail set by GP2. Considering the advances made between F1GP1 and GP2 the expectations for GP3 were very high. You would expect GP3 to be received with open arms by the racing community. This however was not the case …………


Gp3 was released to a mixed reaction, on the various Racing Forums some hailed it as the greatest Formula 1 game ever written and others used less flattering and somewhat more colourful descriptions that seemed to revolve around sucking and blowing :-). The truth (as is often the case) lies somewhere in the middle.

Part of the cause of the disappointment with GP3 was that it was released with some show-stopping bugs. Few games are released bug free these days but GP3 had some nasty ones that really upset many fans of the genre. Fortunately Hasbro responded with a patch that fixed many of these bugs and so it is the patched version that I will look at in this review.

Graphics
The graphics in GP3 are pretty good on the whole, not state of the art by any means but they are a big improvement over GP2's. Geoff Crammond has stated that the Graphics engine was rewritten from the ground up, the evidence points to this not being the case. The graphics structure is identical to GP2 except with the addition of a GamejamsH folder for the hardware-accelerated graphics. There are also some legacy issues like the frame rate being limited to 25 fps. A 25 fps limit may have been acceptable in GP2's day but people expect a lot more considering today's hardware. Gp3's graphics are a mix of 2D and 3D that works for the most part but I can't help thinking that performance would be better had the graphics engine been entirely 3D.


The car models are very good but unfortunately all the cars use the same model. This is a shame, as I would've hoped that all of the cars would be accurately modeled like they are in F1 2000. Another minor disappointment is the lack of the T-camera on the cars. It's the little details like this that I look for and while it's not a big deal it does detract slightly from the overall immersion.

There are some very nice graphical touches like the way the track brightens up when the Sun comes out or darkens when it goes in. You really do notice the changes in weather especially when it's threatening to rain. This really adds greatly to the immersion and goes a long way to making up for some of the flaws that I've pointed out already.

Talking of weather, the rain effects are pretty convincing too particularly the reflections caused by water on the track. When it starts to rain the track gradually gets wetter and as the race continues you start to get wet and dry lines forming. No other racing game to date has had weather effects this good.


The cockpits are very detailed and easy to read and relays a lot of information to the driver. Another nice touch is the way your view is thrown forward to simulate the effects of braking when in the cockpit view. In the external views you can see the drivers heads being thrown side to side by the force of G.

Sound
The sound in GP3 can only be described as adequate. This is probably the most disappointing aspect of GP3. Engine sounds are the standard lawnmower fare. You cannot hear any sound from the other cars in the race, that being said, I'm not convinced that you would be able to hear other cars above the sound of your own engine in a real F1 car. The crash sounds are a fairly dull metallic sounding thud regardless of whether you hit a metal barrier or a rubber tyre wall.

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