N E W S
Latest News
News Archive
Submit News
Admin Login

S E C T I O N S
Editorials
Previews
Reviews
Interviews
Log Books
Hardware
Guides
Tweaking
Screenshots
Forums

C O L U M N S
DBond (11/2)
Donkyshots (3/2)
Frugal (11/9)
Hunter (24/3)
NoCharlie (5/4)
Stardog (13/2)
coda (31/8)

A B O U T   U S
Staff Bio's
Privacy Statement
Advertising Info
Site Links

S E A R C H
Google
Web
frugalsworld

F A L C O N 4
Falcon 4 Articles
Falcon 4 Forum
Falcon 4 Chat Room

M I G   A L L E Y
Mig Alley Articles
Mig Alley Forum
Mig Alley Chat Room

J A N E S   F / A-18
F/A-18 Articles
F/A-18 Forum

S U P E R H O R N E T
Superhornet Articles
Superhornet Forum

E A W
EAW Articles
EAW Forum

R O W A N ' S   B O B
Battle of Britain Articles
Battle of Britain Forum

B 1 7 2
B17 2 Articles
B17 2 Forum

T W E A K I N G
Virtual Memory Tweaks
Vcache Tweaks
Scandisk Tweaks
Defrag Tweaks
Modem Tweaks
Ramdisk Tweaks




Comanche Versus Hokum Review - By William "BBall" Ball Page 2 of 3

You've done the scandisk, defrag, install dance; now what? Don't go looking for a cool opening movie. I love those things (even the bad ones). I must say that I'm a bit disappointed in Razorworks for not giving us one, for if they did, I KNOW it would rock. Can you say Robert Duvall in the helicopter assault scene in "Apocalypse Now"? I'm guessing that Kevin Bezant and his gang could whip us up to the point of giving it the old, "I love the smell of napalm in the morning…smells like VICTORY!" speech. Oh well, I guess one can't have everything.

What you will find is that you're at the Main Screen offering four choices: Exit (self-explanatory), Pilots, Options and finally Combat. Let's start with Pilots. Here you get to spawn your alter ego "combat-helo-pilot-from-hell"…or something like that. You can build your Pilot Roster, choose Blue or Red Force to display the selected pilot's logs for the different machines. Under each Force choice you get to view that pilot's Flight Log, Medals and a cool set of numbers known as the Weapons Log. It'll show you just how "shit h*t" your pilot is (or isn't) with each weapon. I really like these stats, for we all know that if you can't put steel on target you might as well be (to quote the movie "Topgun")"hauling rubber dogshit outta Hong Kong"…hehe.

A biggie in every flight sim is the Options screen. If variety is the spice of life and not all of us want (or even like) the same things, then the sim makers need to spend some "quality time" getting this part right. I think Razorworks did a very nice job here. The Controls options are self-explanatory, with the possible exception of "Reverse Throttle". Some folks could care less if you push or pull for power, but there are those of us that do. It'll feel a bit weird at first pulling your throttle toward you to increase the collective, but if you're any kind of a "flight sim purist", you might want to give it a try.

From the Sound selection, you can turn on or off: Sound Effects, Music (it's not Samuel Barber's "Adagio for Strings"…but it's still pretty cool), Speech, or Co-pilot Speech. BTW, I've heard that if you experience slow downs, stutters, etc.; turning off the music will speed things up…don't know if it works, but it may be worth a try.

The Graphics area allows you to: designate the device you'll be using, settle on a screen resolution, and tweak a ton of stuff if your CPU or vid card are not totally up to the task. Things like: Terrain Detail, Object Detail, Cockpit Detail, Rain Textures (if your machine can handle it, I HIGHLY recommend leaving this one on…very cool effects), and Cockpit Rotors. The graphics in this sim are wonderful. I'm running it on a PII450, 256 SDRAM, TNT2, and it looks and flies very nice (it does slow down just a bit around a bunch of smoke, but it certainly isn't unplayable).


When you get to the Realism decisions, it's time to come to grips with just how hard you want to make this little endeavor. You'll decide on things like; Co-pilot Target ID, Co-pilot ECM, Avionics and a rather general area just called Difficulty (this setting affects things like the enemy's response time, amount of weapon damage (armor penetration angles….yeah, they went this far with all this). One cool part about this is that this "difficulty" setting only affects you and not all the other entities in the game, and in the multiplayer world, each player retains their own difficulty settings (the server doesn't set a "global" setting). So the "novice" can hang with the more experienced flyers eh? Kind of like a golf handicap system…cool.

When all is said and done, the meat of the Options settings for this particular helo sim is in the Dynamics choices. They read like a "who's who" of rotorcraft flying proclivities: Blade Stall, Ground Effect, Cross Coupling (better have a set of rudder pedals if you don't have this one in the "on" position), Wind, Over-Torque and the "widow maker" of them all….Vortex Ring (or as the Army aviators call it…Settling With Power). If you're not sure of what these are, they're explained in the Ground School section of the manual. There hasn't been a flight sim with the PERFECT flight model yet, and there are some small rants about this one (i.e., the speed that the RAH-66 can fly sideways for one…picky, picky, picky), but (IMHO with no Apache, Comanche, Havoc or Hokum flight time in my logbooks) this one is very, very good. If you think you might be the next Sky King of the combat-helo-sim world, I say turn all these bad boys "on" (except Cross Coupling), set the Difficulty to Hard, and let's see what you got. Good luck and good hunting. Like the FM version in Apache vs. Havoc, still no auto-rotations modeled. I would've LOVE to see this, but again we can't have everything right?

A bit off topic, but something to mention while talking about actually flying the sim, Razorworks did some nice tweaks on the autopilot selections available. You can engage your typical Hover Hold (you control height through collective inputs), or use Stable Hover Hold (the machine holds altitude on it's own). They also put in a little ditty called Altitude Hold (only works with the Comanche and Hokum); it's ALMOST like a poor man's version of a terrain following autopilot, except don't think of it that way (does that make any sense?). You're actually flying the helo with the cyclic, but when you engage Altitude Hold, it now TRIES to maintain the altitude for you through power changes (you can adjust the selected altitude up or down through keyboard inputs). The problem here is that unless you flying over very flat terrain, the power changing ability of the Altitude Hold feature won't be able to keep dirt off the nose (plus the machine can very easily over-torque the engine, or you can over-torque it if you push forward on the cyclic to speed up…either way, over-torque it enough and it WILL FAIL). It's a very interesting little feature that's pretty cool to use if you understand its limitations.

At the Combat selection, you get to decide in what environment you would like to begin your flying career. The choices are: Demo, Free Flight, Skirmish and Campaign. In Demo you don't actually fly, you just sit and watch a campaign in action. I feel like the RCA dog watching this….it's way cool. One downside that I found for this entire simulation is that there exits no formal "Training" section, the closest thing to that would be Free Flight. In Free Flight, you get to practice with the weapons and avionics, explore the terrain, learn how to handle the different ships, etc. You can select options from this screen like Invulnerable, Unlimited Fuel, Unlimited Weapons, Time of Day, Weather, etc., so as not to hinder your progress by getting shot down a zillion times. It's a "self taught" program, and while the avionics, etc are NOT mind-boggling, some training missions would have been very nice.


Skirmish allows you to fly in what would be better known as "mini-campaigns". The areas of the map are smaller, and the world around you isn't quite so intense. These are more like what other sims call "Single Missions". The bandwidth required is much less than the full Campaigns, so this is a great arena for multi-player. As a side note, I've flown in both the LAN and home dial-up multi-player environments, and I have but one word for the entire experience: awesome. There were virtually no problems connecting, no big lag observed, and the entire experience was very, very good. However, for those of you that are used to seeing labels identifying your wingman, etc, better get that "Padlock Wingman" command down pat. No labels here. Still, a truly wonderful experience.

Of course the "bid daddy" of any flight sim is the Campaign flying. In this sim, you're going to forget you've ever flown in a "dynamic" campaign before this (well maybe not, but if you're a "dynamic campaign" aficionado, you're going to LOVE this one). As I mentioned in my review of Apache vs. Havoc, one must become a bit of a board-game general along with a good helo pilot to win these things. Some are a bit harder than others, but ALL are compelling and very much a challenge. Again, you might want to give Flexman's Strategy Guide a look before taking one of these on. Remember those "Campaign Objectives" I mentioned before? Just resign yourself to the fact that these MUST be taken care of before you can win the campaign. If you're like me, you'll find yourself lying awake at night pondering just how to take care of that pesky airbase, etc. Now tell me again, why do our significant others think we're crazy? Wait, I think I know the answer.

Once you've decided who you are, and what environment you're going to pilot around in, it's time to get to it. Let's say we've decided to start a campaign, now what? You simply click on Campaign, decide which of the six (if you have Apache vs. Havoc installed) suits your fancy and away you go. If you've saved any campaigns, they'll also show up on this screen. Once you decide on a time zone, you now will see a cool little spinning 3D picture of the RAH-66 or the Ka-52 to prompt you to decide which gunship to fly. You'll only see the Comanche or the Hokum, but again if you have A vs. H installed, you'll be able to fly the Apache and the Havoc too.

Here we find ourselves at the "big Kahoona" of all screens…the Campaign and Mission Planning Screen. It's a mouthful, and for good reason; EVERYTHING gets done from here. It looks a bit "busy" at first glance, but it's really not bad after you get the hang of how it all comes together. From this screen you'll choose a ton of things: your mission and gunship (or you can let "Autoselect" do it for you), read briefings (and de-briefings at mission completion), decide on your and your wingmen's armaments through the Payload selection, check your "Sit Rep", adjust SOME options (ATC sounds, etc…talking post patch here), chat when in multi-player, edit waypoints, and very importantly…it's here where you view the MAP. The meat and potatoes of the entire screen is the Map, for it has the ability to give you a view of damn near ANYTHING in theatre, and you'll find yourself accessing it frequently even after the mission starts. It would take forever to talk about all the things this page can do for you, just spend some time with it and you'll find it's not only NOT daunting, but very well done.

Prev Page   |   Next Page




random screenshot

What CPU do you have?

Amd XP 2-3000
Intel 2-3 Ghz
Intel 1-2 Ghz
Amd 1-2 Ghz
Below 1 Ghz

30094 votes in total

random irc quote:
<OSOK14th> i got so pissed man, them freaking nutsacks of RedStorm changed all the keys!
Sponsors
H O S T E D   S I T E S
Stardog's Sim Shack
prop sim news & articles
eRAZORS eTeam
erazor's falcon 4 exe
Mig Alley Skin Central
skins & art for mig alley
Comanche Hokum Central
eech news & articles
Falcon 4 Unified Team
official f4ut site
Cougar World
thrustmaster hotas cougar