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Comanche Versus Hokum Review - By William "BBall" Ball Page 1 of 3

The campaign wasn't going very well for me. I was flying for the "Blue" side, and thought that by now I would be packing up my kitbag, calling it a campaign and heading home. But it seemed that every time I started to kick the "Red" side in the family jewels, it would rebound and set me back a step or two. The big problem was taking care of the "Campaign Objectives" (listed on the SITREP page of the Campaign and Mission Planning screen). I was just waiting for the campaign engine "brain" to get off its ass, and task me with some missions against one of the objectives, but so far nadda.

I was leading Bloodhound Flight (2 RAH-66s and 2 AH-64Ds) south on a Recon mission, when lo and behold, I noticed that I was going somewhat near one of the objectives….a "Red" HQ building in the middle of downtown "nowheres-Ville". I gave my boys a "Hold Position" order, while I slithered in and looked it over. It was a ten-story building that looked exactly like the downtown Cleveland Hilton…no AAAs, no SAMs, just a building. I couldn't let this one go unmolested, so I thought we would "soften" it up a bit. I called in the gang, and we worked it over but good. As we headed home, I checked the map to see if it still showed as a "Red" position. It did…damn, it's gonna need more work.

The next time I was in the neighborhood, I headed over to check out the "Hilton", and decided to wake up the 155mm boys and call in some artillery. Within a few seconds, here come the goods. My next step was to send a "Request Airstrike" communication to my "Local Base". It was about here where I began to realize the campaign "brain" had a plan; a plan that I would soon find myself very fond of.

Within the next forty-five minutes of campaign time, I was enroute back home after completing a successful CAS mission, and being a bit bored I decided to check the Map display on the Campaign and Mission Planning screen. I noticed a "Blue" helicopter icon heading in the direction of the "Hilton"….hmmmm. I moused over the icon, it read "Escort", so I decided to click on it and see what was up. Turns out it was a flight of four Apaches escorting two Blackhawks inbound on an Insertion mission (cool, there must've been a Recon mission against it, but I totally missed that). I brought it up full-screen, deselected "Cinematic View" so I could pan around, and headed for the fridge to get a beer and watch the show.

The flight was coming in from the north low and hot. About a km or so from the town the escorts peeled off and adopted a stand-off profile, while the UH-60s did their thing. Around the corner they screamed, pulling up their noses to bleed airspeed. They touched down and about a dozen little guys came pouring out. They all ran into the "Hilton", and (I guess) kicked some ass. The Blackhawks lifted off, rendezvoused with the escorts, and back north they flew. And oh yeah, the building now showed a lovely shade of "Blue" on the Map (and the SITREP listed it now as "completed"). Wouldn't you know it, within a half an hour, here comes a "Red" helo to Recon my brand new HQ. So it was going to be that kind of a war, eh? A cat and mouse game of tit for tat. Better head to the fridge for another beer; it's gonna be a long night."


Upgrades and add-ons can be very risky adventures. When the Boeing Aircraft Co. decided to improve on this particular aircraft, they knew that they were embarking down a very risky path. The aircraft was the 727-100, the year was 1967, and the airlines were in heaven flying this new machine for the last three years. It was very popular, but now Boeing wanted to stretch it by 20', add bigger engines, roughly 30 more seats, and all at a cost they weren't entirely sure the airlines would pay. Would the -200 version be as big a hit as the 727-100? History would show that it would, and it would go on to become one of the most popular passenger airliners ever built. This upgrade/add-on worked out very well, but history is full of examples that don't.

With that said, was Razorworks doing the right thing, by releasing the follow-up to their mildly popular Enemy Engaged, Apache vs. Havoc? Ask many a flight simulation enthusiast what their impressions were of Apache vs. Havoc, and you just might get a blank look. A/H had it's problems, and unless you could count yourself among the true "die hard rotorheads" almost two years ago, then you either never bothered with it, or did and were not very impressed. Hang on, and I'll explain why if you decide to skip this version of the Enemy Engaged series, you may just want to throw yourself out of the nearest window.

The original product was a helo flight sim that showed real potential, and in some ways it actually lived up to it. One could fly either the AH-64D Apache or the Mi-28N Havoc-B, in one of three flight environments (Free Flight, Dynamic Missions and Campaigns). The real heart and soul of the entire effort were the campaigns. They were truly dynamic, and choosing to fly in Georgia, Cuba or Thailand offered a wide range of terrain and difficulties. Some time ago, I penned another review looking back at Apache vs Havoc, and although NOT the perfect combat helo sim, I felt that it was a good effort…..still do.

So what about Razorwork's latest release, Enemy Engaged, Comanche vs. Hokum? First, what's all the fuss about? Are the two titles really that different? Were there lots of changes, or is it just a "face lifted" Apache vs. Havoc? How did the changes affect the game, i.e., is it better or worse? And (the $64,000 question) should I shell out my hard earned cash to fly it? Well read on, and I'll try to answer these questions. Plus, one can't talk military helo sims without asking the question: "does it have a snowball's chance in hell of stealing the title "Holy Grail of Combat Helicopter Simulation" from the battle-tested Jane's Longbow 2?" We'll see…

Let's slice this baby open, and see what falls out, shall we? So how are the two titles different? One has to look no further than the name on the box to see the first glaring difference, but wait, that's not entirely true. Yes this effort stars the RAH-66 Comanche and the Ka-52 Hokum B, but if you have Apache vs. Havoc installed, you're going to feel like you've just gotten the latest K-Mart "blue light special", for you can now fly ALL FOUR machines. Now the roster reads: AH-64D Apache (both the Longbow and non versions), Mi-28N Havoc B, RAH-66 Comanche, and the iconoclastic Ka-52 Hokum B….cool, eh? What? You say you don't own Apache vs. Havoc? Well, my advice for you is to get off your rear end and go buy it, order it, whatever…you'll be glad you did.


O.K., while you're being amazed at the fact that you can now fly four helos instead of two, consider this: with both installed, you get six campaigns instead of three! Damn, are these Razorworks guys for real? In the new effort (again, if you have Apache vs. Havoc installed), you get to fight and die in the "old" theatres of Cuba, Georgia and Thailand, plus now you get Taiwan, Lebanon and the border regions of Yemen and Saudi Arabia. (I have to say that when I saw the Apache in that beautiful dessert camo, I had to drag out my Saddam Hussein poster for some dart practice, throw Lee Greenwood on the stereo and start singing "I'm proud to be an American…" I know, I know, keep spinning that little propeller on top of your hat BBall, everything will be O.K…) The next thing you know, they'll have us flying from either the Pilot or C/PG position. Oh, they did that too? At least in the Comanche and Hokum cockpits they did. Are these guys for real? What's next? Taxiing and rolling takeoffs…..done. Let's go for something really far-fetched, like switching to another helo in-flight….you gotta be kidding me! Yep, hit Alt F8, and you're now in someone else's helo. Somebody stop these guys before they get out of hand with this. I don't know what they're smoking, but I sure hope they keep it up!

For those of us that flew the original title, we have (maybe not so) fond memories of that idiot who sat in the front cockpit running his mouth all the time. Remember that guy? A cross between Rambo and Duke Nukem, and his little quips like, "Hold on boys, you can't all die at once", or "It's just my job, I can't help it if I love it!" Then of course there were the wingman and their proficiency at either not doing what you told them to do, or doing it to the point of getting their asses shot off. Many a mission would start as a four ship and quickly become a solo adventure (I remember night freight runs in the Piper Navajo that didn't leave me feeling THAT lonely). That's all vanished! Now your C/PG sounds like an intelligent, helpful graduate of a military flight training program. And when you leave as a four ship, (through a series of very good wingman commands) they'll use a much better version of AI and make a good showing of themselves. That feeling of "me against the world" no longer exits…good riddance I say.

Well, it's all sounding pretty good so far. We've ripped the box outta the UPS guys hands, now what? The documentation is pretty straightforward, just like the docs from Apache vs. Havoc. Out of the box tumbles a keycard and a ½ inch or so, softbound manual (I have the U.K. version, don't know if the U.S. one will be different). The keycard is full-size, with one side entitled "Quick Start Keyboard Guide", and the flip side reading "Full Keyboard Guide". The difference being that the "Quickstart" side only shows about a third of the key commands, not including the VERY important Numpad commands.

The manual breaks down into ten chapters: Introduction, Menu Screens, In-flight, Comanche Cockpits, Hokum Cockpits, Ground School, Comanche Versus Hokum (kind of a brief history of the machines), Campaign Scenarios, Recognition Guide, and Appendices. Most of the information is pretty good; I do have a bit of a problem with their version of an Appendix. Instead of an alphabetical listing of things you may want to look up, i.e., Autopilot functions, Re-fueling, etc., you get some trouble shooting tips, a listing of command line parameters, and a bunch of acronyms….interesting stuff, but I hate thumbing through ANY manual looking for something that I could find in ten seconds with a good appendix. And for what it's worth, anyone that tries to fly and fight this simulation without logging some time reading Flexman's Strategy Guide is an idiot. It's full of great stuff, and you have no excuse because it's included on the CD. On a "one to ten", I would have to give this manual a six or seven. Not the spiral-bound "War and Peace" type manual you got with Longbow, but couple it with Flexman's info, and it'll sure get the job done.

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