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European Air War Review - By Ken "KC23" Cook

Publisher: Microprose
Producer: Martin De Riso
Game Design: Tsuyoshi Kawahito
Platform: PC Win95/98
Genre: Combat Flight Sim

Test system:
P2 400 128ram
ATI Rage with STB Voodo2 12meg 3dfx board on a 19in monitor.
SB PCI64 Sound Card
X32 cdrom
Thrustmaster F22 with TQS and CH ProPedals

Minimum Specs
133MHz Pentium with a 3D graphics accelerator
166MHz Pentium without a 3D graphic accelerator
CD-ROM drive
SVGA
DirectX 6.0 (comes with game)
To use the game’s 3dfx Glide support you must have working Glide API version 2.43 or higher

After a very long dry spell in WW2 combat flight sims, the end of 1998 has been a windfall for WW2 fans. The heavy weights of Microsoft, Janes and Microprose have all gone head to head to put out the number one WW2 flight sim of the 98 holiday season. Microprose’s European Air War (EAW) is putting up a very strong argument for being the best of the lot.


EAW takes place in 3 distinct eras of the WW2 European conflict. Included are the Battle of Britain in 1940, European Air War in 1943 and the European Air War in 1944. One can play Quick Start, Single Missions, Pilot Career (dynamic campaign) or you can even indulge yourself in some Multi-player missions. Interested? Read on!

EAW boasts a very nice selection of aircraft to fly (see below). You’ll also be flying with and against several other non-flyable aircraft such as the He111H2, Ju 87B2, Ju88A4 & C6, Me410A1, B17F, B24D and Mosquito IV. As an added bonus you can even try your hand at chasing down German V1 Buzz bombs on their way to London!

Flyable Aircraft:

USAAF
P51B &D
P38H & J
P47C & D

RAF
Spitfire Ia, IXC, XIVE
Hurricane 1
Typhoon IB
Tempest V

Luftwaffe
Fw190A8 & D9
Me109E4, G6, K4
Me262A1
Me110C4 & G2

In addition to the vast variety of aircraft, I was very impressed by the shier quantity of aircraft found in any given mission. For example I was flying an intercept mission in the Battle of Britain campaign with 11 other Spitfire 1a’s when we came upon 18 Ju88 bombers that were escorted by 12 109s. Tracers, contrails, smoke plumes, flak and 40 plus aircraft flashing before your eyes makes for a very impressive spectacle indeed. Some may be disappointed with the max resolution of 640 x 480, but the planes look very impressive inside and out. The cockpits are very nicely done even in padlock and virtual cockpit views.


If you don’t have much time, the Quick Start allows you to get right into the action, no muss no fuss. You start out in the air near the bad guys which is great for those "Honey, dinner will be ready in a minute" moments. A nice aspect of Quick Start is you are automatically put into the last plane you selected in Single Player or Pilot Career. This lets you continue to get the feel of the aircraft you’ve been flying in the more serious Single Mission and Pilot Career endeavors.

Single Missions are customizable in several ways. Under Mission Parameters you can select the year (which influences which aircraft are available), Time of Day, Weather, Mission Type, Target, Number of Aircraft, and Cruise Altitude. You also chose the friendly and enemy aircraft type, quantity and skill level along with the amount of AAA you will encounter. One feature that might be missed is you are not allowed to set up specific 1 Vs 1 or 1 Vs 2 type scenarios, but despite that one shortcoming, Single Missions allow for a countless number of variables resulting in a high level of replayability. The mission types include Fighter Sweeps, Escort, Intercept, Bombing and Interdiction (search and destroy). Interdiction missions are particularly fun. You can come across enemy planes, ships, trains, AAA (heavy and light), Hangers, Towers, Barracks and more. Heck if you really want to get nasty, you can even knock out the O’Club. Some say they swear that AAA gets more accurate if you hit the O’Club, but this is unconfirmed. ;o)

On one such mission I flew lead in a flight of four Me109 tasked with hitting a convoy of trucks leaving a British airfield in the early morning. I was just leaving the English Channel going "feet dry" when my quiet fight was interrupted with info coming in over the radio in German (thankfully, there are subtitles) vectoring me to my target area. Flying down on the deck I enjoyed the terrain with its generous amount of trees, houses, farms and small towns then I spotted the airfield the trucks were leaving from. I decided to wake up the neighborhood with a quick strafing of the Barracks and was rewarded with a nice burning building with several men running away. I kept my speed up keeping the Light AAA effect to a minimum. Soon we came upon the truck convoy and we let em have it. Burning trucks, little men running for cover and the few trucks that remained tried to hide under the trees. Sounds easy? It was! Well at least until a flight of Spitfires dropped down on us that is. What followed was a long and bitter air to air battle. After losing a wingman and running low on ammo and fuel we bugged out for the comforts of Paris with a few air to air kills under our belts. Great fun!


The air to air fighting is very well done. EAW gives you a very wide selection of viewing systems including a virtual cockpit, padlock, snap views, AirWarrior/Warbirds style viewing system and the usual list of traditional static and outside views found in most sims. Included are a few optional cheat views such as no cockpit (this also helps frame rate) and a no obstruction rear view. You can target both Friendly and Enemy aircraft along with ground targets as well. There are several options to help you with your targeting. If you like you can show the target ID, range and even enemy flight info. For many all this would be a cheat, but with the max resolution being only 640 x 480 it can be argued that at least a target box is needed to make out the enemy at medium distances.

Thankfully, the enemy AI (Artificial Intelligence) seems to have the same limitations that you are under (unless you play with cheats on). The bad guys don’t seem to have any unbelievable turn rates and they even appear to lose sight of you when appropriate. I’ve crept up behind the bad guys without them noticing and this helps give the feel of a real person in the plane in front of you. Sometimes the attacking enemy fighters going for the bombers do have a bit of target fixation, but generally the enemy AI is pretty good especially when on the defensive.

The friendly AI is also well done and it comes with a nice assortment of wingmen commands. The commands include Engage Bandits, Cover Me, Attack Ground Targets, Attack my Target, Disengage, Loosen formation, Drop tanks, Loiter here and more. You can give your wingman (or wingmen) an order anytime. When and if you get promoted (or if you picked a higher rank to begin with) you can also give orders to your flight, other individual flights in your squadron or your squadron as a whole. You can request info from ground control to help find the enemy or to just help keep up with navigation. An in- flight map is also available, but unfortunately there isn’t a way to zoom in making it cumbersome at best.


The flight model feels believable with accurate speed and dive limitations to all of the aircraft. Stalls, spins, engine overheat, structural limits, wind, turbulence, blackouts, redouts and engine torque have been included and can be turned off for those of you just learning to fly the virtual skies. Your guns can jam if used in a high-speed turn, although the Me262 jet guns jam a bit too easy. The only big disappointment in flight modeling is landing. For some reason you are not given any sound cues to let you know when you finally touch down and it seems a bit too easy as well.

The damage model is one of EAW’s strongest areas. Possible damage areas to your aircraft are not listed in the manual, but after several hours of play I can report the following. Engine(s), hydraulics, right or left ailerons, tail section (elevators & rudder), oil loss, holes in your windshield and loss of one or both wings are all included in the damage model. If you keep your engine at 100% for an extended period of time you’ll overheat your engine(s) and you’ll start losing pistons (and the power they generate) which eventually leads to your whole engine blowing. It is also possible to be killed in flight, which will send you to an outside view of your plane going down with a blood-splattered windshield. As good as the damage model is, the bailing out sequence is modeled somewhat poorly. When you do finally hit the silk you are instantaneously taken out of your aircraft and floating down to safety. This means it is possible to bail out and survive at any altitude as well as at very high speeds and in violent spins.

The Pilot Career is clearly the heart of EAW. Pick one of the 3 dynamic campaigns and any of the listed aircraft associated with that period of the war and you are on your way. Before starting you also can pick a higher rank so you can control other flights right from the first mission (otherwise you must earn promotions to have commands for anything more than your wingman). The Pilot Career is the only dynamic campaign featured by any of the top recent 3 WW2 simulators out there.


The Multi-Player option includes some cooperative multi-player for single missions, the usual assortment of head to head and some team play scenarios. In coop multi-play IP to IP on the net is said to get somewhat choppy when more than a few other aircraft are on the screen. LAN squads, on the other hand have had better luck. The only complaint seems to be that once the mission parameters have been completed the mission abruptly ends. Don’t miss understand though, over LAN all the multi-player options work well and are a lot of fun. EAW is not without a few glitches. Running under 3Dfx Glide on Voodoo 2 boards, you have to limit the texture memory to 2MB, but this is not a showstopper. MircroProse is working on a patch to fix this and a few other little problems, but don’t let it detract anyone from getting this excellent WW2 simulation.

The comprehensive selection of wingmen commands combined with the endless replay value of the dynamic campaign puts EAW as the front runner of the 1998 WW2 flight simulator blitz. Yes, there are a few little problems like the landing and bailing out sequence, but these are like grains of sand on a beach full of outstanding game play. So go grab your scarf and leather flight jacket and get ready for a wild ride into dangerous skies over Europe in WW2!

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