N E W S
Latest News
News Archive
Submit News
Admin Login

S E C T I O N S
Editorials
Previews
Reviews
Interviews
Log Books
Hardware
Guides
Tweaking
Screenshots
Forums

C O L U M N S
DBond (11/2)
Donkyshots (3/2)
Frugal (11/9)
Hunter (24/3)
NoCharlie (5/4)
Stardog (13/2)
coda (31/8)

A B O U T   U S
Staff Bio's
Privacy Statement
Advertising Info
Site Links

S E A R C H
Google
Web
frugalsworld

F A L C O N 4
Falcon 4 Articles
Falcon 4 Forum
Falcon 4 Chat Room

M I G   A L L E Y
Mig Alley Articles
Mig Alley Forum
Mig Alley Chat Room

J A N E S   F / A-18
F/A-18 Articles
F/A-18 Forum

S U P E R H O R N E T
Superhornet Articles
Superhornet Forum

E A W
EAW Articles
EAW Forum

R O W A N ' S   B O B
Battle of Britain Articles
Battle of Britain Forum

B 1 7 2
B17 2 Articles
B17 2 Forum

T W E A K I N G
Virtual Memory Tweaks
Vcache Tweaks
Scandisk Tweaks
Defrag Tweaks
Modem Tweaks
Ramdisk Tweaks




Apache Havok Revisited - By William "BBall" Ball Page 2 of 2

Since we're on the subject of the not so stellar aspects of Apache-Havoc, let's bring up the two biggies….wingman AI, and Comms. The wingman are a collection of everything from Blackhawks (with stub-wing mounted weapons), Commanches, Hokums, and Hinds, to, of course, other Apaches and Havocs. Unfortunately, they fly their own flight plan with little regard to what you are doing, and unless you use them by accessing the Comms menu, they fly the waypoints, then (if still alive) head back to base. Once a ground or air target is found, you can order them to attack……and do they ever! Like John Wayne on steroids, only this will almost always significantly shortens their life span.

The Comms menu is accessed by hitting the "Tab" key, which then shows a numbered group of rather limited calls you can make. You basically get to send messages to either your Flight Group, your Wingman, a Local Base, or "Other Players". The meat and potatoes within the flight are simply orders to "Attack my target", "Help me", "Weapons hold", "Weapons free", and "Return to base". Sound pretty sparse? Well it is, but in my opinion would be enough if you could just get the boobs to stay in some sort of formation with you. Isn't worth the bother to order them to "Attack my target", when they're twenty miles away heading for home. One cool thing to do is to designate a target, send a message to the "Local base", and ask for an Airstrike. If the base has the assets, you can sit back and watch a gaggle of A-10s roll in on those unsuspecting boys, with the usual results. Again, this and the wingman AI, are the two wink links in the entire simulation. For some it was too much, but while annoying, I didn't find it to be a "sim killer".


Speaking of designating a target, what's under the hood in terms of the reason these things were invented in the first place. The Havoc has three target acquisition systems:

1). A mast mounted millimetric radar to scan for ground and airborne victims.

2). An electro-optical system (EOS), with forward-looking infra-red (FLIR), and a low light level TV (LLLTV). Plus a laser range-finder.

3). An a very intriguing system known as the Helmut-Mounted Sight (HMS). Effectively enabling the pilot to acquire targets simply by looking at them (the radar or EOS are slaved to the HMS). Don't know how accurately it's depicted in the sim, but it works pretty slick.

The Longbow has the usual cast of characters:

1). A mast-mounted millimeter wave fire control radar (FCR). Used to acquire ground and airborne targets.

2). A target acquisition and designation sight (TADS) with forward-looking infra-red (FLIR), daylight television (DTV), direct view optics (DVO). Plus a laser range finder.

3). The Integrated Helmut and Display Sighting System (IHADSS).

Does one need to be a systems engineer at Raytheon, or spend six weeks at the Ft. Rucker, Alabama (the Army's aviation training center of the universe) to operate these systems? No, and that's where some folks may want to put Apache-Havoc in the "sim light" category, but I don't agree. You better have some knowledge of how to use these goodies in combat, or you'll be just another statistic in the "dead" category. The opticals are limited by line of sight and any reductions to visibility (rain, smoke, etc), and the radars display ground clutter (cities, etc), and have the ability to adjust the scan size and the rate of sweep. Also remember the title? "Enemy Engaged" …. which means get caught using the radar at the wrong time, and they will make you pay for it. It's not the "button-pushing, knob-twisting" avionics that some of us feel is a must have for a combat helo sim, but I feel that's it's just complex enough to be a huge amount of fun to use.


Speaking of fun…..let's talk about the gameplay involved. One can either fly in a "Free Flight" environment, and it's a "one ticket buys all" kind of an operation. You can fly around to any airbase, FARP, re-arm, re-fuel and just generally practice all your skills without anyone taking a shot at you.

The next option is "Dynamic Missions", which has all the bells and whistles that the campaign offers. All types of missions are offered, and it's just like flying in the campaign, only you can't be promoted in rank.

The bid daddy is of course the "Dynamic Campaign" whereby you must choose to fly in one of the three A.O.s. This is where it's gets very interesting, for I feel you have to be both a good to great combat pilot, and have a bit of the boardgame general in you at the same time. Sidenote, they offer something called the "Tour of duty" time option when you first start a campaign (along with environmental options), and this is just like it sounds. You start with an allotted amount of time, and either lose or gain time as you fly your missions….the clock stays running as you choose missions, loadouts, etc.! When the clock runs out….you're done. Adds one more level of difficulty…not something I use a lot.


To win a campaign, you must gain control of a certain amount of "sectors" (they're shown on the map as either blue or red squares). Sounds easy, doesn't it? Well to gain control you have to "clean out" all the enemy that might be in this "sector", and it may be as innocuous as a warehouse district, or as deadly as an airbase. Plus you have to keep track of your fuel, weapons, etc., and that information can be found when you're on the pad at the airbase or FARP that you're currently assigned to. As a "nugget" Lt., only certain types of missions are available for you to fly. The really tough ones (like rescue, etc) aren't accessible until you've gained some rank.

I've found that I tend to use the map a huge amount, not only to plan a strategy before flight, but I'm looking at it a lot after lift-off. You can gain a ton of intelligence about what's out there (pre take-off intel is just "last known" info…as dynamic as this thing is, it's always gonna have changed a bit). As other flights spot and engage the enemy, their positions will start to show up on your map. I do a lot of "scout" type missions, where YOU set your waypoints, and after take-off do some good intel from the map. Then I head toward what might be a good area to get some scalps and hopefully capture some of those elusive "sectors". You really do need to come up with a "big picture" of what and where you want to kick some butt, and develop a plan to get that accomplished. I tend to make my last waypoint the FARP closest to the area that I view as most "tactical", and no matter where I start from, I will now be based at that FARP or airbase. Boardgame general with a cyclic in his hand, eh?


As far as documentation that was shipped with the sim, it's not great, but it's not bad. The 140 odd pages of manual (I have the first released U.K. version, don't know if the U.S. version is any different), are good for explaining the campaign scenarios, the basics of helicopter aviating (complete with some chapters on tactics), two good sections on the cockpits and the various weapons systems for the birds, and it finishes off with apx. 40 something pages of the required (it seems) "recognition guide". Again, as in every manual ever printed about anything relating to aviation (including my Boeing manuals), some parts are very good, and some kinda suck. You find me the "perfect" manual about aircraft, and I'll eat my hat. This one gets the job done.

Again, with the sequel to this effort just over the horizon, I found that flying it after a few months hiatus was engrossing, challenging, and a huge amount of fun. I think one has to look pretty hard to find faults with this combat helicopter sim, probably the useless wingman would be the most glaring. I've never been a fan of the "me against the world" feeling that you have sometimes, but the new A.I. promised with Commanche-Hokum should more than fix those dreadfully "lonely" flights….still managed to kick some butt though, even if I was alone. And oh, by the way, I don't know who has the helo sim "holy grail" sitting around collecting dust on the mantelpiece, but me thinks it's up for grabs soon….

Happy simming.

BBall

Please comment on this article in the Article Feedback Forum

Previous page




random screenshot

What CPU do you have?

Amd XP 2-3000
Intel 2-3 Ghz
Intel 1-2 Ghz
Amd 1-2 Ghz
Below 1 Ghz

30094 votes in total

random irc quote:
<eRAZOR_> sad days when gamers have to fix products on their own
Sponsors
H O S T E D   S I T E S
Stardog's Sim Shack
prop sim news & articles
eRAZORS eTeam
erazor's falcon 4 exe
Mig Alley Skin Central
skins & art for mig alley
Comanche Hokum Central
eech news & articles
Falcon 4 Unified Team
official f4ut site
Cougar World
thrustmaster hotas cougar