N E W S
Latest News
News Archive
Submit News
Admin Login

S E C T I O N S
Editorials
Previews
Reviews
Interviews
Log Books
Hardware
Guides
Tweaking
Screenshots
Forums

C O L U M N S
DBond (11/2)
Donkyshots (3/2)
Frugal (11/9)
Hunter (24/3)
NoCharlie (5/4)
Stardog (13/2)
coda (31/8)

A B O U T   U S
Staff Bio's
Privacy Statement
Advertising Info
Site Links

S E A R C H
Google
Web
frugalsworld

F A L C O N 4
Falcon 4 Articles
Falcon 4 Forum
Falcon 4 Chat Room

M I G   A L L E Y
Mig Alley Articles
Mig Alley Forum
Mig Alley Chat Room

J A N E S   F / A-18
F/A-18 Articles
F/A-18 Forum

S U P E R H O R N E T
Superhornet Articles
Superhornet Forum

E A W
EAW Articles
EAW Forum

R O W A N ' S   B O B
Battle of Britain Articles
Battle of Britain Forum

B 1 7 2
B17 2 Articles
B17 2 Forum

T W E A K I N G
Virtual Memory Tweaks
Vcache Tweaks
Scandisk Tweaks
Defrag Tweaks
Modem Tweaks
Ramdisk Tweaks




B17 2 Preview - By William "BBall" Ball - Page 2 of 3

"A bomber in another group, probably the 305th, had just been hit by a rocket. The planes right wing folded upward: the fuselage opened "like an eggshell", and a man with one arm torn away fell out to begin hurtling earthward. For a moment, Peaslee could see the pilot, still at the controls; then the entire plane burst into flames and dropped out of sight below the left wing of Peaslee's plane." From Decision Over Schweinfurt by Thomas M. Coffey
Once back in the hall, we take a hard left and are in the briefing room. Here we are shown the target for the first time. We must page through the Briefing File (and "sign" it when finished), noting all kinds of useful information, i.e.; Primary, Secondary, and Tertiary Targets, Ordnance selected, distance to target, fighter info, flak info, etc. By clicking on the blank movie screen on the wall, we can view a "recon" film of the primary target (nice touch…looks to be done from within the sim itself…. black and white, flak bursts, etc). And lastly, we can view the "big map" in detail by clicking on it. It takes a few seconds as it "draws" itself in, but when done, it's actually quite detailed. You can zoom in, zoom out, lay it almost flat (it you desire), obtain waypoint info, view the Pri, Sec and Tertiary targets along with all sorts of other target in that part of the world. Ok, enough paperwork, let's get to the aircraft and go to work. Click on the "exit" doorway, and you're there.


We're at the plane, now what? Once onboard, we find ourselves in the cockpit "compartment view" (essentially there are six "compartments"…nose, cockpit, bomb bay, radio room, waist, and tail), which is basically just a view from behind the two pilots. Rather than walk you through all the views, let me just say they are intuitive, easy to use (once you get the hang of it), and really get the job done in a big way. But wait, you can't start the mission until you've sent the radio message to "Begin Mission". How on earth do we do that? You go to the radio room compartment, and click on the radio operator (you can select him a number of different ways). Once you're him, you select his "instrument view", click on his file of "Outgoing Messages", hit the "M" key to toggle the A/I off, click on the "Begin Mission" statement at the top of the page …and viola', the next sound you hear will be the pilots starting the engines (you can peek out his window and see the smoke belch from the number one and two as they start…cool). You can of course, be in the cockpit during all of this doing that "pilot thing" to start the engines, or you can choose not to. If not, where are you going to sit for this takeoff? Are you going to BE the pilot and fly this monster into the air, or be one of the other crew members just along to "look out he window" until your time comes? (My favorites have to be riding in the Bombardier or Tail Gunner's stations during the takeoff.) It's right about here that you start to see that "this aint your ordinary flight sim Cletus".
"The copilot in one of these planes, apparently dazed by a shell explosion, climbed onto the right wing through a gaping hole the shell had torn in the side of the fuselage. He was not wearing his parachute. As if he were just now realizing this lack, he reached back into the plane, but it was too late. The slip stream swept him off the wing and dashed him against the tail. No one else emerged from the plane, which nosed upward two hundred feet into a stall, then exploded into thousands of scraps of metal and flesh." From Decision Over Schweinfurt by Thomas M. Coffey
All right, we're airborne and circling the field doing the "join formation" dance, what now? Well, the boys in the cockpit are going to need an initial heading to start this mess toward the point of destruction aren't they? Let's head over to the Navigator's seat and see what he's up to. Here's where reality and the simulation world start to diverge a bit. No, you don't have a stack of "winds aloft forecasts", an E6B flight computer, a compass, a protractor, a slide rule and a government issue navigation chart. You have something better; once you click on the map on his desk, you have a little green 3D version of the B-17, flying along roughly the same detailed map you saw in the briefing room (you do have a porthole looking directly down and some sort of drift meter… but without a manual, you got me on how it's all supposed to work).


Your intended course is a dashed blue line, and your actual course is a rather easy to see fluorescent green one. Again you can zoom in/out, lay it almost flat, add waypoints, move waypoints, adjust altitudes, etc. You can actually left click on the green B-17 and "move" it where it needs to be…again, not very realistic, but fun to do (I caution you against "moving" them around much, here's my Navs communication to the pilot after I moved him a couple of times…"pilot from navigator, I'm totally lost now."…he found himself at the next waypoint).
"Still flying on Captain Rubell's right wing, he dived toward the rear of the bombers, contemplating not their guns but their beauty. He admired the lines of their gigantic tails and their silvery aluminum fuselages shimmering in the sunlight… Slipping to the left, he fired again at the wing section between the two engines…the wing exploded; the plane rolled left and disappeared straight down…. An explosion right in front of his face blew away the glass bubble above his head. For a moment he knew panic….Lieutenant Stedtfeld began to realize what a busy introduction to combat he had just experienced. In his first battle he had shot down his first B-17, had been shot down himself, had received his first wound, and had made his first parachute jump. It was, he decided, an occasion to celebrate. He drank more cognac while his hands and face were being bandaged." From Decision Over Schweinfurt by Thomas M. Coffey
You've formed up with the "little friends" (BTW, while actually flying this bird, one can press the "H" key for the "pilot helper" white line box to form outside the aircraft…this is a dramatic depiction of where you need to be flying your bomber in the formation, and comes in very handy), checked the weather at the Primary and Secondary from the Radio Operator's station, took your turn through the gunner stations looking for Axis fighters, navigated your way to the IP, now "who you gonna call?"…why the Bombardier of course. (The flak has begun, and it looks much heavier than the "light" reported in the Briefing File.) He will report "on the bombrun", then from his "action view", you can press the spacebar to access his "Bomb Panel". Here you open the bomb bay doors, arm the bombs, turn on the bombardier's autopilot, and turn on the four rack switches…we are now ready to "rain destruction". I won't go into the intricacies of the operation of the Norden Bombsight, lets just say that when the light goes on, and "you" yell "bombs away", the view will switch to the bomb bay, where you can watch your deadly cargo embrace gravity and begin the long fall earthward. Pressing the F6 key will view the target from above, and pressing it again will switch the view to ground level….quite a sight to behold when the bombs begin to impact.


We're off the run now, heading to the rally point, and here comes the Luftwaffe…now things are starting to get VERY busy. "Bandits, one o'clock level. Coming in!" This message flashes across the screen in red, but how on earth am I going to think fast enough to decide WHICH gunner would best be used to counter the threat? Easy, no matter where you're located in the bomber at that moment, you can simply click on the message (if it's in red) and you are immediately transported to that position. Pretty slick, eh? What about when you hear that a crewmember is wounded? You'd better get someone attending that person in a hurry. If he dies you'll obviously lose him (and his skills) for the rest of the mission, but you'll also see some pretty low morale from the crew when the mission is complete (plus you'll have a rookie in that position on the next mission). Fire in a compartment? Get someone on it now, for it can spread with disastrous results! An engine shot out (and possibly on fire) from flak or fighters? You've now got to become a copilot and get that engine secured, including feathering the prop and activating the fire extinguisher if needed, for an engine fire WILL spread with some ugly results.

Prev Page   |   Next Page




random screenshot

What CPU do you have?

Amd XP 2-3000
Intel 2-3 Ghz
Intel 1-2 Ghz
Amd 1-2 Ghz
Below 1 Ghz

30094 votes in total

random irc quote:
Sponsors
H O S T E D   S I T E S
Stardog's Sim Shack
prop sim news & articles
eRAZORS eTeam
erazor's falcon 4 exe
Mig Alley Skin Central
skins & art for mig alley
Comanche Hokum Central
eech news & articles
Falcon 4 Unified Team
official f4ut site
Cougar World
thrustmaster hotas cougar