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Spring Offensive Strategy Guide - Quick Nav
Getting Started Airfields Escort / BARCAP
Bridges Supply Depots Knee Map
Armed Recon Dogfighting Tips Rail
CAS Villages Marshalling Yards

KC23's Spring Offensive Strategy Guide - Supply Depots

Supply Depots
I had well over six months experience in playing MiG Alley when I started to write this particular aspect of the sim and I still felt somewhat like a stranger to the AI involved in attacking a supply depot. Oh sure, I had success stories I could tell like many of you that are reading this. Unfortunately, in-between the success stories I too often have been left with nothing much more than a quizzical look on my face unconsciously blurting out something like "no way" or "what the heck?"

I played about twelve hours of different kind of approaches trying to come up with a consistent way to get good tonnage with very few casualties. Up until I finally found the answer I had several brilliant schemes … all that didn't work worth a darn.

Before we get into the nuts and bolts let me remove some myth and answer some questions that some may have regarding Supply Depots:

Flak/AAA flights don't work?
If you leave the default waypoints alone they will NOT do their job effectively. On the other hand you can get AI controlled aircraft to absolutely clean up on a well-defended target area by adding waypoints, setting the right attack pattern and using the correct ordinance.

Is there a way to get your Flak flight ahead of the strike force?
Absolutely, you can "Ins. Wave" for Flak suppression and change the time to get them ahead of the bombers and strike flight. Changing the time is a little buggy, but once you get the hang of it, it works well.

Double click to enlarge

Are bombers the most effective aircraft for all Supply Depot targets?
Strike Fighters are far more effective than bombers on the Hidden Supplies. Save your bomber flights for warehouse targets.

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Are F51s, F84s and F80s the sum total of my Strike Fighter force?
Actually F86s make excellent AAA/Flak flights. They are a bit faster than the rest and it seems the AAA has a tough time targeting them. As a side note, F51s are often a poor choice because of their lack of speed.

Should I arm myself with 1,000 bombs for those tough warehouses?
Rockets are a much better choice because you generally only get one kill with the bomb, but over 3 kills with the rockets. This is especially true with F84 that can carry up to 32 rockets without fuel tanks. A single F84 can take out over 10 targets!

"Spaced target selection" works well with Armed Recon, but how does it do with Supply Depots?
"Spaced target select" is just about the worst of them all because Supply Depot targets usually required two rocket hits and because you expose them a lot more to AAA/Flak without good cause. "Spaced Elements" seems to work best. Mid-air crashes are rare compared to "Spaced Flights" and it usually takes a couple of rockets for each target at a Supply Depot making "Spaced Element" the perfect choice.

Ah, so "Element target" is perfect for AAA/Flak too?
It seems the "Individual targets" gets the nod here. All the aircraft come in together and there is a very short time that all the aircraft are exposed plus with all that firepower the AAA/Flak is sure to be a dead on a single pass. This may seem like a waste of fire- power, but there usually aren't that many AAA/Flak trucks around to worry about running out of rockets. As many of you have found out, the worst position to be in with regard to AAA/Flak is pulling out of your dive right after you've failed to take him out. "Individual targets" makes sure they are out of action prior to your flight pulling out of the attack run. Just make sure you don't skimp on the number of flights you send in for Flak duty. Pay close attention to the "Threat AAA" level of your target area in the "Dossier" to determine how many Flak flights to take.

Should I send in my bombers at high level or low level?
I suggest high level 99% of the time. It seems to be just as accurate and does not expose your bombers to as much AAA/Flak and there is no chance of mid-air crashes with your strike fighters. The only time there might be an advantage is if you know there is no AAA/Flak and there is a chance of being intercepted my marauding MiGs. MiGs generally will not come down to low-level altitude to attack unless they have a high moral level from kicking your rear recently.

On to Wonju
What I am about to describe is an attack on the Wonju Supply Depot early in the campaign. Wonju is the southern most supply depot located in Central Korea and is incredibly well defended. If attacked successfully the tonnage destroyed will be impressive.

Okay, let me set the stage. I have no F80s available, but I have recently knocked out the local MiG airfields. I have a flight of four F86s, four flights of F84s and four flights of B26s to work with.

As in real life, recon is extremely important. You want to make note of the location and quantity of Hidden Supplies, Warehouses and of course AAA/Flak sites. Pay special attention to the "Threat AAA" activity level reported in the "Dossier" menu. If the AAA/Flak activity is "Quiet" or "Low" you might be able to get away with just a couple of Flak flights and some times none at all.

Double click to enlarge

Never go on any mission without checking the daily intelligence in detail. Sometimes you will see that supplies are being hidden in burned out warehouses (that you've previously hit) and this will effect the type of package you'll send in. Use strike fighters with rockets against hidden supplies in burned out warehouses. Napalm is not a bad choice here if you are confident you can lay it down accurately and there are at least four groups of burned out warehouses. In this case you will want to switch to "Spaced targets selected" so you don't waste any napalm. Typically the AAA/Flak will be low because you've hit the site before so this should be relatively safe.

Double click to enlarge

In our example however Wonju has never been hit before and the AAA/Flak activity is going to be high. I expect around 9 or 10 AAA/Flak sites to be active so this could potentially be disastrous if I'm not careful.

To keep from crashing to your desktop in the planning map turn off the Wonju city icon so you won't accidentally target the city icons.

Double click to enlarge

Upon inspection we find four groups of 8 warehouses in the northern part of the depot and three scattered groups of 4 warehouses in the southern half. There are rings of AAA/Flak around both target areas and a few outside of the immediate area for good measure.

Our first flight we will make will include the B26s and we will use the "Ins. Wave" icon to add Flak suppression flights. We change the Flak suppression flight TOT time to be about ten minutes ahead of the bombers. This will give them plenty of time to clean out the AAA/Flak before it can be any danger to either the B26's or the F84 flights to follow.

Double click to enlarge

We'll use four flights of F86's with fuel and rockets on board to take care of the AAA/Flak. It is important to have them finish their job long before the B26s and F84s arrive. This will reduce the chance of mid-air collisions over the target area plus the F86s can completely eliminate the AAA/Flak threat to your valuable bombers and strike aircraft. Do NOT use the default waypoints for your F86 Flak suppression flights.

Double click to enlarge

Go to the "Route" menu and select "Target" and "Flak supp.". Now highlight the "Start" icon and "Insert" three more waypoints. Move the waypoints to closely skirt the outside of the target area. Finally, move the "Regroup" icon in a direct line to your home base and try and put it near a landmark so you'll know you are there without having to check the navigation info bar. If you have more than one flight you'll be presented with several waypoint icons that seem to spring up like a bouquet of flowers. These are separate "Start" and "End" icons you can move to keep the flights away from each other and avoid mid-air collisions. I've found that I really haven't had to move them, but experiment if you want you may discover a better mouse trap.

Double click to enlarge

Next use the "Ins. Wave" icon again and set up a flight of 4 F84s with rockets and have them come in about 5 minutes after the bombers. They will clean up any leftovers the bombers leave behind.

The rest is a simple task of taking the individual flights of bombers and giving them targets. You can use two flights together for the northern group of warehouses because they are located so close together, but targeting them individual sometimes works better. The southern groups of warehouses you need to target with individual flights of bombers because if you group them together they will not be able to cover enough ground to hit more than one group of warehouses.

If you do decide to use multiple flights of bombers in a group use both the direction of the approach and the formation of the group to get the best spread of bombs on the targets.

Double click to enlarge

One bug of note is that Flak/AAA does not show up as being hit on the map or in the Dossier Damage window. Despite this however, it seems that MiG Alley does remember that you've knocked them out and you will not see the same level of Flak/AAA if you decide to visit the same target again in the near future.

It is very easy to make small mistakes that ruin things so don't be surprised if it takes a few times to get the hang of it. Hopefully before to long you'll be seeing screens such as the one below. Good luck.

Double click to enlarge

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