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Spring Offensive Strategy Guide - Quick Nav
Getting Started Airfields Escort / BARCAP
Bridges Supply Depots Knee Map
Armed Recon Dogfighting Tips Rail
CAS Villages Marshalling Yards

KC23's Spring Offensive Strategy Guide - CAS

CAS
There has been a lot of confusion surrounded by these missions for several reasons. They have been somewhat buggy throughout the patch life of MiG Alley and they use a unique comms system that generally isn't part of any other type of missions.

CAS missions are found in two different campaigns. The second campaign "Pusan Perimeter" is made up of entirely scripted CAS missions. The "Spring Offensive" campaign is MiG Alley's dynamic campaign and CAS mission only are available under certain conditions.


There is never any CAS missions available during the first day of your Spring Offensive campaign. Depending on how well you are doing the CAS missions should show up around day 3 or 4 of the Spring Offensive. You will be shown a film clip of your forces going on the offensive. Once in the Map you can now click on the brown "Front Line" icons and see what CAS missions are available. The west and central brown icons are the ones with the CAS missions available.




There has been some debate as of the usefulness of CAS missions in the overall campaign strategy. Because of some of the early bug problems I got in the habit of ignoring these missions all together and just kept the pressure on the front line supply depots, villages and truck convoys to achieve success in moving north. Eventually you can move north without ordering any CAS missions, but it does seem to take more time this way. So to move your forces as quickly as possible CAS missions are useful. They are also very safe in that there is never any anti air defenses in the area of the CAS missions.


The set up is fairly straightforward with the load out being rockets and napalm. The attack profile being individual targets. Individual targets works best here because it is the most efficient way to wipe out enemy forces. Each one of your elements will attack a particular target all on the same pass. So instead of multiple passes that you would need using "Spaced target selection". You would use your ammo more efficiently with "Spaced target selection", but it would take so many passes that your all of your flights would be at bingo fuel before you knocked out all of the targets.


You can save time and fuel by moving your waypoints in a close circle around your targets with the IP being placed right in the thick of things. This will put your aircraft IP point very close to the FAC. The comms interacts with the FAC automatically. Just follow the instructions the FAC gives you. Cut your speed and follow the FAC closely. At this point make sure you have your formation "Spread out" via the radio pre-combat command to reduce the chance of mid-air casualties. The FAC will eventually tell you that he is going to lay down a rocket marker and ask you if you can see them. At this point you still don't have to interact at all, but it is important that you be patient and wait till he gives tells you what kind of ordinance to place on the target.

Stay up above 8,000' until the FAC tells you what kind of ordinance to use. If you bring your flight down low they will only have to go back up again to get in attack formation. When you hear the flights start saying "I can't identify the target" then you know its time to move on by using the FAC radio command "More Targets". Then repeat the process.

I personally find these missions pretty boring. In fact I typically don't even join the attack. I just flying at 8,000' while orbiting the target area. This is one way of never to have to worry about hitting UN Ground forces. After the target is out sometimes I'll even visit a nearby supply depot and use up my ordinance on that.

If you do decide to join in the attack be very aware of the other flights, as mid-air collision is a real threat. Avoid using guns on troops because this typically just scatters them and doesn't destroy them. You won't get credit for troops broken up with guns because despite the fact they are scattered they are not counted as destroyed. Use rockets and napalm for the grunts.


TAC is used much the same way as FAC only they are stationary. These have been a little buggier than the FAC, but the 1.23 patch works fairly well. I suggest not letting the AI do CAS missions on their own as they seem to be 100% failures. Those assets are better spent on the immediate supply depot or truck convoys in the area.
With a little luck and a little practice you'll be winning those CAS missions in no time.


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