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Spring Offensive Strategy Guide - Quick Nav
Getting Started Airfields Escort / BARCAP
Bridges Supply Depots Knee Map
Armed Recon Dogfighting Tips Rail
CAS Villages Marshalling Yards

KC23's Spring Offensive Strategy Guide - Bridges

Bridges
Bridge missions seem straightforward, but they are not. As second in my priority list they can not be underestimated and should be dealt with immediately after the nearby MiG airfields. Bridges are the silent killers. They seem to just sit there harmlessly, but they allow tons upon tons of supply to replace what you work so hard to destroy. If you don't take these out you might as well be bailing water out of a boat full of holes because sooner or later you are gonna sink.

A minimum strike package of only one flight is usually plenty to deal with bridges with one very notable exception (described below). By far the most common mistake people make in the area of bridges is ordinance. Rowan has given us an unlimited supply of all ordinances and therefore it never makes sense to bring 500lb bombs instead of 1,000lb bombs against bridges. A single 1,000lb bomb can take a span down, but it takes two 500lbers to do the same thing.

If you are getting used to the Spring Offensive interface you may make another mistake. By going into the damage button in the "Dossier" window you can target any span along the bridge. Some may figure that nailing the spans over the river is the best way to go. Actually quite the opposite is true. The best part of a bridge to target is the part at where the bridge connects to the land. This is because near misses will destroy a span that connects to land, but near misses fall impotently in the water if you are going for a span over the river. This is modeled because in real life bombs falling near a span on land create a shock wave which in turn creates damage. The water absorbs the shock of near misses over the river making those misses worthless. It does, however, take two near misses with 1000lbers to take the span down as opposed to only one 1000lber that is a direct hit.

When targeting a bridge, the approach your flight should take to the target is somewhat more complicated than one might imagine. To help understand my recommended approach, it is important to understand MiG Alley's AI as well as the real life strategy. The real life strategy is easy to understand. You always want to approach the bridge as if you were going to cross it in a car so your aircraft flies directly over the entire length of the bridge. This is because if you miss long or short you are still going to hit the bridge. You need only worry about being off target left or right when attacking a bridge this way. It may be easy for you to line up a bridge this way, but getting the AI aircraft to do the same is another story all together. You'll find as soon as you get close to the bridge the AI aircraft start doing their own thing and it suddenly seems you have lost control of the situation. As weird as the AI seems, there is a way to predict and therefore control their approach and even sometimes to get them to attack both sides of the bridge.

When you get within visual range of the bridge, the AI aircraft will suddenly fly off at in a 90-degree turn to your right regardless of how you are approaching the bridge and regardless if you told them to or not. The AI aircraft just figures you are just some dumb lead that doesn't know when to start the attack run so they go with or without you. The trick is to be at the right place and going in the right direction when the AI decides they need to attack. If you don't pick the right place, chances are they won't make their run along the length of the bridge and therefore become less likely to destroy the bridge.

Before we get too far ahead of ourselves lets take first things first. Click the bridge icon you want to attack. Click the "Photo" icon to note which direction the bridge runs across the river. The Photo feature always zooms you into a view looking from the south of your target. So if the bridge is running left to right then you need to approach the bridge from the east or west of the target.

Mouse click to expand

Select "Authorize" and pick a minimum strike package. Using the "Task" icon, pick one flight of F84s. Select 1000lb bombs with an attack pattern of "Spaced target selected". Arrange the waypoints to and from the target area for the best use of your fuel avoiding high AAA/Flak areas like supply depots, marshalling yards and airfields.

Mouse click to enlarge

Now comes the tricky part. Lets take the Inje Road Bridge as an example because it runs at an odd angle. When looking at the photo, you'll notice it runs southwest to northeast. Remember how your AI aircraft will always go off to your right at a 90-degree turn when the bridge gets into visual? Your goal therefore will be to have the bridge directly at your three o'clock position as the bridge comes into visual. This way your AI aircraft will be lined up perfectly to fly over the length of the bridge after they break 90 degrees to your right.

Mouse click to enlarge

Above shows default waypoints. Below shows the map after you've changed your waypoints appropriately.


You can accomplish this in a couple of ways. Ground padlock the bridge and keep it at your ten o'clock position until it starts to come into view and then make a slow left hand turn to put the bridge at your three o'clock. Followed by giving the "make your run" command in the FAC radio comms menu (r 6 1). If they say, "I can't identify target" then you made your left hand turn too soon and/or too sharply. With a little practice this gets to be second nature and very easy to do.

Mouse click to enlarge

The other way is to manipulate the waypoints, but that is a lot more trouble to set up.

After my AI wingmen fly off to my right at the target, I start to make a right hand turn to go parallel with the bridge. So now I'm again looking out my three o'clock and watching my AI aircraft drop their 1000lbers. When the span is down you'll see a little secondary puff of smoke.


Occasionally the first and more often the second AI aircraft will kill the span and the little puff of smoke will appear. As soon as this happens use the radio FAC command to leave the area (r, 6,6). This will cause all AI aircraft to abort their run (save their 1000lbers) and try and form up on you. Next you'll want to attack the span on the opposite site of the river.

Mouse click to enlarge

By this time you have crossed the river. If you have wingmen that still have ordinance left you can once again tell them to attack, but this time from the other side of the river. Your AI wingmen will once again break at a 90-degree angle to the right and then attack the opposite side of the bridge (unless that side is already destroyed). As soon as all the 1000lbers are gone make sure you once again use the radio FAC command to leave the area (r, 6, 6). If you don't have them leave they will try and strafe the bridge and expose themselves to either AAA/Flak or sometimes even plow into the side of a hill if they happen to approach from an odd angle with a steep hill nearby.

You got to have Seoul, brothers and sisters. This is to say you got to knock out all four Seoul bridges very early in your Spring Offensive campaign. This is the exception I mentioned at the beginning of this article. On the map you only see one icon for the Seoul bridges unless you zoom all the way in or use the Photo feature. You'll find there isn't one bridge, but four.

Mouse click to enlarge

The best way to deal with these bridges is with B29s. Target each bridge individually. Make a separate authorized mission for each bridge with one flight of B29's each, using 1,000lb bombs. Do not use four flights and target the different bridges in the Task window (this will not be effective at best and crash to desktop at worst). Use a box formation as your attack pattern in the Task menu.

Mouse click to enlarge

This will take all four bridges down no muss no fuss. Just make sure you do it after taking down the local airfields or the MiGs will chew the B29s up.

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