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Evading Archers

I am going to sound like a broken record but after tonight's experience I must say it again. Tell me, those of you who feel the Archers are just too damn effective, how would you feel if their pK was less than 25%??? Well let me tell you, that is their pK in my world -- consistently. Last night, I approached two MiG29's at ACE level - dispatched one, and dodgeed an ARCHER that was sent straight down my snot locker.

Today - I have dodges 3 out of 4 Archer launches.

Me vs 1 MiG29s (ARcher DODGE)
Me vs 2 MiG23's (Archer DODGE)
Me vs 2 Mig29's (Archer hit me)
Me vs 2 MiG21's (dodges 2 ARCHERS IN A ROW!)

Sorry, but the clarion calls to reduce Archer effectiveness are just not cutting it for me at all. How do you achieve the above success? Simply put.., CUT THE ENGINE, DIVE TOWARD THE GROUND AT MAX G, AND PUMP OUT ABOUT 10 FLARES IN LESS THEN 2 SECONDS. AND THEN KEEP DOING IT BECAUSE THE SECOND ONE IS COMING.

I apologize for being a broken record, but once again I am reading murmers about how the Archers should be toned down. Well I will be one unhappy camper if this happens because they are already very effectively dealt with using this technique. If it becomes easier it will be B-O-R-I-N-G. All is ask is that you learn avoidance techniques before asking Microprose to make a unilateral decision to drag us all down into some "easier" level that many of us do not want. Honestly, between a very effective way of defeating the ARCHERS and the AMRAAM advantage that prevents most DPRK pilots form even launching at us in the first place, I just cannot fathom how someone could want this toned down. PLease, learn the techniques, turn enemy AI to Rookie if you have to, and have fun.

Editing Dat Files
There are files in the F4 "sim" directory that can be edited that seem to dramatically affect the pK of different weapons. I have experimented with 2 files that, either alone or in combination, make enemy IR missiles much less effective. This is nothing I personally want for my F4 experience, but for those who want to rule the skies with impunity, here it is:

First, got to the "Zips" directory and unzip the "simdata" files. Afterwards, locate the AA10, AA11 and AA9 files in Zips/sim/missdata directeory. Open them with a text editor. When you open the file, locate the line that reads as follows:

# Pk (0.0-1.0)
1.000000

Change the pK to something very low like 0.1000. Ironically, this does not seem to reduce the missiles pK to 10% alone. You should also go to another directory called Zips/sim/sensdata/irst and find the files called aim9l.irs and aim9p.irs. When you open them, you will see a file like this:

#azimuth limit (Degrees)
60.0
#elevation limit (Degrees)
60.0
# Nominal Range (NM)
10.0
# ground Factor
0.001
# flare chance
0.2

Change the flare chance to a very high value like 9.0. I know, I know, you'd think 1.0 would be the highest but 1.0 does not give a flare a 100% chance of defeating the missile. It seem there are MORE factors than just the "pK range 0.0-1.00" and "flare chance" factors. The reason you should change these sidewinder files is that it seems (to me) that the enemy missiles are actually using THESE data files bacuse none exits for the russian equivalents. Oddly, I have found this seems to have LITTLE effect on my own pK with sidewinders (I guess they don't drop enough flares).

I have not done the exhaustive experimentation to determine the relative contributions of both. However, when performing both in combination, I set up an experiement where I went up against a MiG29 at ACE AI in Dogfight. We both had 8 Rear Aspect and 8 All-aspect (yes you can have that many in dogfight). I simply flew around at FULL BURNER (to make me a hot target) and dropped flares and jinked out of plane when the missiles came at me. Here are the results from 12 matches in each condition:

WITH MODIFY............WITHOUT MODIFY

AA11 miss .............AA11 Miss
AA11 *hit* ............AA11 *hit*
AA11 miss .............AA11 *hit*
AA11 miss .............AA11 miss
AA11 miss .............AA11 miss
AA11 miss .............AA11 *hit*
AA11 miss .............AA11 miss
AA11 miss .............AA11 *hit*
AA11 miss .............AA11 miss
AA11 miss .............AA11 miss
AA11 miss .............AA11 *hit*
AA11 miss .............AA11 *hit*

Hit rate: 8% ..........Hit rate 50%

I encourage you to test yourself because these results need to be replicated by someone else. There is always that chance I am "subconciously biased" and am throwing off the results by flying differently in the different conditions. Please try it, I am fairly confident this manipulation works. If it does, this may satisfy those of you that think the IR missiles are too tough.

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