For those interested in FPS shooters, SimHQ has posted a preview of SWAT 4. Here is a sample:
The SWAT series has been around for a long time. It first started out in the Police Quest series, and then it took a turn to a video based adventure game. Then a top down, real time strategy game which included police dogs and armored ram vehicles. Then came SWAT 3 winning the hearts and computer hard drives all over the world. SWAT 3 was so good that they came out first with the Close Quarters Battle, then the Elite Edition which added a multiplayer element. Then topped it off with the Tactical Game of the Year Edition which increased the number of multiplayer players from five to ten and added mod activation tools. Now, for 2005, comes the next level of SWAT action, SWAT 4 with a new developer. Irrational Games has taken over the making of SWAT 4 after the debacle that was SWAT: Urban Justice
There is a 2 part preview of the upcoming follow up to LOMAC posted by SimHQ. Here is a sample:
The Su-25T has access to the first true low-light level vision system in Flanker history. The Russians use a system known as Mercuriy to allow use of optically launched weapons in low-light conditions. Mercuriy is sort of a giant, aircraft-carried version of the AN/PVS-4 Starlight Scope that American soldiers got used to in Vietnam days. Bringing this online gives you the ability to add image intensification to the IT-3M display. You can lock and fire at night with it! You can even navigate, like an American A-10 pilot using an IR Maverick for hip-pocket night-vision in the days before NV goggles became standard for U.S. pilots. You can track targets with gun pods day or night, using the Shkval and Mercuriy together. DetailsThe selectable gun pods will actually track targets you lock with the system!